Trap
ContinuousTime Pendulumgraph
Archetype:
Magician
View:
5993
Your opponent cannot target Spellcaster-Type monsters you control with Trap Cards or effects. You can only use the following effect of "Time Pendulumgraph" once per turn. You can target 1 "Magician" Pendulum Monster Card in your Monster Zone or Pendulum Zone, and 1 card your opponent controls; destroy them. Then, if this effect did not destroy 2 cards, you can send 1 card on the field to the Graveyard.
Time Pendulumgraph — Power Evaluation
Final Score: 62 ± 6 · Confidence: Medium
- Intrinsic: 60 · Deck: 63.5 · Meta: provisional
- Primary role: Removal/Negation · Secondary: Floodgate/Control
Why it scores here
Time Pendulumgraph converts its value into interaction: a continuous Spellcaster-protection clause plus a once-per-turn destroy of one of the opponent's cards. It scores on effect_interaction and resilience, which are the axes its text actually earns. Its 400/400 deck presence and 14-archetype spread add deck-fit and portability, but the single combo appearance is not a starter, so combo_conversion stays low. The trap has no material value, and its self-cost (destroying one of your own Magician Pendulum monsters) keeps resource_economy near even, so its ATK-free, non-boss profile earns little beyond interaction.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Trap card live from the Spell/Trap zone in 400 of 400 decks at 1 copy, but no searcher or starter role appears in the evidence (inferred from deck inclusion, verified from decks_evidence). |
| Combo & Conversion | 30 | Its only recorded board (power index 35) lists no starter, searched, or payoff role; it does not build a board on its own (observed, combos_evidence). |
| Resource Economy | 45 | Destroys one opponent card, but must also target one of your own Magician Pendulum monsters, so the exchange is roughly even; the optional GY send only applies when fewer than 2 cards were destroyed (verified from card text). |
| Effect & Interaction | 70 | Continuous Spellcaster-protection against Trap cards and effects, plus a once-per-turn destroy that can reach any opponent card (verified from card text). |
| Material Utility | 5 | A Trap card has no material or summon value, so it contributes nothing as material (verified from card type). |
| Resilience & Flexibility | 65 | Stays on the field across turns and its destroy effect resets each turn; it can still be removed by opposing destruction effects (inferred from text and deck spread). |
| Deck-Building Efficiency | 65 | Single-copy staple that fits any Magician Pendulum shell with no garnet or lock cost, but it is not splashable outside that shell (observed from copies_per_deck and archetype spread). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Floodgate/Control. Intrinsic ≈ 60, Deck ≈ 63.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Continuous Spellcaster protection from Trap cards and effects that shields Magician monsters on the field
- Once-per-turn destroy reaches any opponent card, not only monsters
- Live in 400 of 400 sampled decks, spread across 14 archetypes
- Single-copy cost with no garnet or lock restriction
Weaknesses
- Its destroy effect requires one of your own Magician Pendulum monsters as a target, which caps the exchange at roughly even
- No searcher, material, or starter role in the evidence, so it is not a board builder
- Zero material value as a Trap card
- Only one recorded combo board, so combo centrality cannot be confirmed
Counters / choke points
- Opposing destruction or removal effects that target the trap itself (inferred from text; no counter list in evidence)
Best use
Floodgate and removal trap for Magician Pendulum shells, protecting Spellcaster monsters and destroying one opponent card per turn. Decks: Pendulum Magician, Supreme King, Dark Magician, Odd-Eyes, Performapal, Magician Girls. Suggested copies: 1.
Evidence & gaps
- Verified: Continuous effect: opponent cannot target Spellcaster monsters you control with Trap Cards or effects; Once-per-turn effect: destroy 1 Magician Pendulum monster you control and 1 opponent card; optional GY send if fewer than 2 cards were destroyed; Trap card type, Continuous race, 1 copy in 400 of 400 decks
- Observed: Appears in 400 of 400 sampled decks, average 1.01 copies; Present in 1 of 1 recorded combo; 0% starter, searched, material, or payoff role; Average power index 35 when present; Gameplay concentration: 97.5% of decks use gameplay type 7
- Inferred: Primary role is Removal/Negation with a secondary Floodgate/Control function; Likely live in the opening hand as a Set Trap, but no searcher route is in the evidence; Opposing destruction effects can remove the trap itself
- Data gaps: no banlist token — assumed 3 copies (unlimited) only 1 recorded combo, so combo centrality is weakly supported no rulings data for the Spellcaster-protection clause against cards that are not Spellcaster monsters






